// Some copyright should be here...

using UnrealBuildTool;

public class CommonFuntion : ModuleRules
{
	public CommonFuntion(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
		
		PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"Core", "NDIIO",
				// ... add other public dependencies that you statically link with here ...
			}
			);
			
		
		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				"CoreUObject",
				"Engine",
				"Slate",
				"SlateCore",
				"StructUtils",
				"JsonUtilities",
				"Json"
				// ... add private dependencies that you statically link with here ...	
			}
			);
		
	}
}
